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The watcher chronicles in order
The watcher chronicles in order











the watcher chronicles in order

The Immortal may choose to use Kenning to purchase Quickening on a one for one basis.If they instead choose to gain an appropriate merit, than they gain the merit in full, regardless of the number of dots that it would cost.The Victor is than granted a number of Skills that the loser possessed, gaining either a dot, or a Specialty from said skill.When a head is taken A character’s Quickening is transferred directly from one sheet to the other.My friend Justin came up with the core of it: Okay, here's a bit of System that I'm actually quite proud of.

#The watcher chronicles in order full

  • The Watchers – A full rewrite, updating them as a hunter style conspiracy focused specifically on the Immortals.
  • the watcher chronicles in order

    Tricks – revise current ones, maybe add “Advanced Tricks” also, if you possess “Mirrors” adding in the Skill Tricks from that book.Innate Abilities – New uses for edge, new effects based upon new merits and conditions, Immortal specific Tilts and the like.Kenning – The system is pretty well set up as is, though the God Machine has opened up new ideas.In addition, we have a couple of new uses for the trait Specifically, we’ve dropped the “Per turn” system entirely, allowing an immortal to “use or lose their edge” at their own pace. Edge – Minor revision on the expenditure and regeneration of one’s edge.Quickening – A complete overhaul of the Quickening rules allowing for faster and more streamlined quickenings and making use of the new Beat system.Also revising the benefits so that they fit with GMC rules. Codes – A complete overhaul, introducing Factions, focusing their "purpose" and giveing them an all around better feel now that we've been playing for six years.Conditions – Passionless, Discovered, Rusty and a slew of others that set immortals apart from those around them.Merits – A host of new merits that would help to better realize an immortal concept.Reputation – Currently a simple Merit, I’m thinking about expanding it into a full Y Axis.After all, those without passion are lost. These “Passions” are treated as long term Aspirations and are not expected to be resolved within a story and when they are they are hard to replace. The second is more personal and reflects what drives the immortal to pull himself out of bed each morning and continue living, how he keeps from completely losing his mind. The first ties in directly to the character’s Code, directing how and/or why they continue to play the game. As such each Immortal is possessed of two Passions. Passions – While immortals possess Aspirations just like anyone else they also lead incredibly long lives that, without something to live for, would quickly fall into monotony.













    The watcher chronicles in order